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Tripo 3D

VAST INC

Design
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Tripo 3D turns images into textured 3D models for previews prototypes and realtime scenes. Upload a single photo or a small set and generate a mesh with baked textures in minutes. Controls balance detail and speed while UVs and topology aim for clean results. Export common formats for engines and viewers so teams can review stage and iterate quickly without learning complex modeling software or photogrammetry rigs. Batch generation supports sets of images so teams can compare variants efficiently.

Features

1

Single Image to 3D

Convert one image into a textured mesh for concept previews and fast mockups. Depth estimation and priors reconstruct missing sides, while smoothing options reduce noise from poor lighting. This approach trades some absolute accuracy for speed and iteration, making it useful when teams need shapes quickly to test ideas, frame scenes, or pitch directions before investing in full photogrammetry. Guides explain lighting angles and capture so single view inputs reconstruct cleanly.

2

Multi View Refinement

Add a few angles to improve geometry and texture completeness without a long capture session. The system aligns inputs, fills gaps, and sharpens edges while preserving scale. Results export with consistent UVs for paint or decals. With careful lighting and simple turntable shots, creators resolve obvious artifacts and reach a quality level that satisfies previews and early interactive demos reliably. Scale presets match targets for games AR web viewers and quick product mockups.

3

Materials and UVs

Auto unwrap builds predictable UVs that work with standard paint tools. PBR maps include color, roughness, and normals where possible. Controls allow denoise, contrast, and saturation fixes to reach a more neutral baseline. Clean UV space and simple islands help downstream edits and reduce seams. This keeps the pipeline practical for teams that texture quickly between reviews, sprints, and handoffs. Simple topology and clean UVs help texturing rigs and realtime engines perform well.

4

Optimized Topology

Generate meshes with reasonable polygon counts for realtime use. Decimation targets ship with guards against extreme collapse, balancing silhouette and performance. Hole filling, watertight options, and smoothing reduce issues. Lightweight geometry is easier to share and render across devices, avoiding heavy files that stall reviews and preventing crashes or timeouts on modest hardware. Export to GLB FBX OBJ or PLY with embedded textures for consistent downstream use.

5

Exports and Integrations

Export GLB, FBX, OBJ, or PLY and view results in common engines and browsers. Links share models for feedback without sending archives. APIs automate uploads and retrieval so teams fit generation into build steps. With presets for scale and orientation, assets land correctly in scenes, and reviewers compare versions quickly during standups, dailies, or client approvals without manual cleanup. Viewer links share results for feedback without sending large files across tools.

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Recomended For

Indie game teams prototypers 3D generalists marketers and product designers who need quick models for previews AR scenes or concept tests; groups that value simple exports and clean UVs; and creators who want image to 3D speed without managing heavy photogrammetry pipelines scanners or specialized modeling tools for early iterations and reviews across devices and viewers. APIs enable uploads callbacks and status checks to automate creative pipelines.

What it solved

Traditional modeling and full photogrammetry are slow to set up and heavy to process. Tripo 3D provides fast image to 3D conversion with usable UVs topology and exports so teams explore ideas early. By blending single view reconstruction with light refinement options, it minimizes capture overhead saves iterations and enables quick feedback loops, reducing delays between pitch review and playable scenes. Quality controls tune detail smoothing and hole filling to balance speed and fidelity.

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