
Spline is a browser-based 3D design tool to model, texture, light, and animate scenes for web and product. Start from primitives or import assets, then adjust materials, shadows, and cameras. Interactions link to scroll and hover. With exports, embeds, and code handoff, teams ship interactive visuals, hero sections, and prototypes without heavy desktop pipelines.
Create scenes with primitives, curves, and boolean operations, then apply PBR materials, textures, and normal maps. Real-time viewport lighting shows accurate reflections and shadows as you work. Material presets accelerate consistency while custom nodes reward experimentation. Because edits preview instantly in the browser, designers explore more options without round-tripping assets between apps.
Animate properties with timelines and keyframes, then bind events to hover, click, or scroll for playful effects. Camera paths guide reveals and product tours. Physics add lifelike motion. With interactions native to the canvas, prototypes feel close to final, helping stakeholders evaluate movement and narrative early and reducing surprises when assets meet real layouts and performance.
Control HDRI environments, spot and area lights, depth of field, and color grading for mood. Camera bookmarks speed comparisons of angles and focal lengths. Because light and perspective shape perception most, these tools help products read clearly on small screens. Teams present options confidently and align faster on which look supports brand tone and accessibility guidelines.
Export assets or embed live scenes with responsive settings. Inspect code snippets to integrate quickly with frameworks. Performance helpers profile draw calls and texture sizes. With clear handoff, engineers avoid guesswork while keeping fidelity high. Marketing and product teams reuse the same source, preventing drift between concept comps, prototypes, and customer-facing experiences.
Share links, comment on frames, and version scenes to track changes. Components and style tokens keep materials aligned across projects. Asset libraries centralize logos, models, and lighting rigs. By treating 3D as a shared system rather than ad hoc files, teams reduce duplication, maintain quality under deadlines, and scale a consistent look across pages, campaigns, and demos.


Best for product designers, marketers, and front-end teams bringing 3D to modern sites. With modeling, animation, lighting, embeds, and code handoff in the browser, Spline turns ideas into interactive visuals quickly. Stakeholders preview motion early, developers integrate cleanly, and brand looks stay consistent as assets move from exploration to production across channels and releases.
Spline replaces heavyweight 3D pipelines and fragile exports with a web-native workflow. Scenes preview in context, interactions are prototyped directly, and handoff includes performance guidance. Because assets, versions, and libraries live together, collaboration tightens and rework drops. Outcomes include faster hero sections, clearer product previews, and experiences that feel cohesive.
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